Return to site

Great Academic Games

broken image


Here are some of the best online games to play with friends that are guaranteed to bring you and your clan together for some fun during this time of social distancing. Best Online Games. 50 Great Sites for Serious, Educational Games. Serious games are making the news almost every day. From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level. Take a look at these 50 sites for serious.

In a school or academic setting, games can also be used as anchor points for learning or resources for engaging students with curricular content and skills. There are a lot of great resources that explore the educational value of games, both tabletop and digital. Rosen Publishing has a new series of books coming out in January 2015 entitled Teaching through Games. Game design also extends into learning environments as an excellent way have student apply content and skills, demonstrating understanding and mastery.

Common Sense Media editors help you choose Best Apps for Kids Ages 9-12. Our editors' app picks for tweens.

When it's time to review material for an upcoming test, lighten up your classroom with a game that helps students study and remember. Try one of these five group games that work great for test prep. In our great eagerness to teach our children we studiously look for 'educational' toys, games with built-in lessons, books with a 'message.' Often these 'tools' are less interesting and stimulating than the child's natural curiosity and playfulness.

What kind of gaming programs work well in academic libraries?

Events that correspond to the start of the semester or as a stress break during finals tend to work well, as these are times that the students are gathering and are ready for a recreational activity.

Great Academic Games Online


During the semester, the games need to better align to curricular goals, as students are more focused on coursework.


Many college campuses will also have a gaming club already established. Work with them to find out when their big events are, so you are not competing for the same audience at the same time.

Model Programs

Library Dusk , Charles C. Myers Library, University of Dubuque, Dubuque, IA

Audience: upper-level students in course in their major

Attendance: 12-24

Budget: $0 (unless audience response system is not yet available)

Description: Information literacy session for upper-level communication course. Student-driven lecture format uses 'clickers' and linked PowerPoint slides. The goal of the activity is to find usable sources through a 'choose-your-own-adventure' style search process. Students vote on the choices of how to proceed and share in a discussion of the rationale and results of those choices.

Information Literacy outcomes: Identifies key concepts & terms that describe the information need (1.1e); Identifies the value and differences of potential resources (1.2c); Identifies keywords, synonyms, and related terms (2.2b); Selects controlled vocabulary specific to the discipline (2.2c); Repeats search using revised strategy (2.4c)

Gaming strategies: clear goals, monitored practice, continuous feedback, risk-taking, just-in-time learning, personalization

Tips: There is considerable prep time – concept-mapping first will allow you to have a visual idea of where each link leads before setting up the slides.

Feedback from students: 'Wow. I learned a lot today.' 'I did like how you gave us an option for going our own paths.' 'I thought the voting was great.' 'It was a lot more fun being able to first handily interact with the research.'

Source Exploration activity, Charles C. Myers Library, University of Dubuque, Dubuque, IA

Audience: 100-level students who have already had basic research introduction (library catalog, basic databases)

Attendance: 12-18

Budget: $0

Description: Information literacy session for 100-level research writing course. Students see librarians for 8-9 sessions throughout the semester as they work on 3 research papers in various disciplines. This session takes place after students have used the library catalog and basic databases to find resources for the first paper. Small groups of students receive sample research questions and an assigned type of source, i.e. encyclopedia articles, books, articles, websites.

After some work time, each group must demonstrate their process to the class and discuss how the source(s) they found will be helpful in a research paper. Students share tips & tricks they learned with their classmates and get a chance to practice using library resources further in a fun way. As students share, librarians ask clarifying questions using a rubric to gauge students' understanding of the process, such as focusing on how students decided which database to use or how to locate full-text of an article. The final group, assigned to find websites, is asked to discuss how they chose quality websites, leading to a student-driven discussion of web evaluation.

Information Literacy outcomes: Participates in peer work groups (1.1a); Identifies purpose and audience of resource (1.2d); Investigates scope & content of systems (2.1c); Assesses the quantity, quality & relevance of results (2.4a); Determines probable accuracy of information (3.4e); Determines if information satisfies needs (3.4a); Participates in classroom discussion (3.6a); Communicates search process (4.2a)

Gaming strategies: Explore-Think-Rethink, open-ended exploration, situated meaning, well-ordered problems, personalization, clear goals, practice of skills

Tips: Initially this session was conceived as a review activity toward the end of the semester. Students generally responded that it would be better earlier in the semester. Librarians moved it to the beginning of the second of the 3 units in the class, and it is a much better fit.

Student feedback: 'I thought the activity was useful, however, it seemed to be a big review… But reviews are always helpful–it made me feel like I knew what I was doing and I feel really confident in my research skills.'

'I get it and I like not being told what to do.'

'You want what?'

'I was confused on what we were supposed to do.'

University of Michigan Computer & Video Game Archive, Ann Arbor, MI

Audience: staff, faculty & students

Download hospital cultural diversity programs freebackuptype. Description: Working archive of computer & video games for in-house use.

Video Game & Gaming Collection University of Illinois Library, Urbana IL:

Audience: students, researchers

Academic Games League Of America

Description: David Ward and Mary Laskowski at the The University of Illinois Library have developed a combination of public and classroom support programs to investigate best practices for integrating games as teaching tools into academic curricula. Their 'Gaming Initiative' supports innovative teaching and research partnerships both within the academic community, and between campus and the gaming industry. Learning outcomes include: students analyzing how culture and technology affect societal growth using Civilization IV on reserve and in a library gaming lab; and students discussing and comparing the role of music in gaming through a program featuring campus researchers and local game company Volition.

Lake City Community College Library Game Night, Fort White, FL

Audience: community college students and local residents

Description: Combines free play and tournaments for the local community

'(Who Wants to be) A Successful Attorney?' Game, Pappas Law Library, Boston University School of Law, Boston MA

Audience: law school students

Description: Modeled after (Who Wants to be) a Millionaire? with progressively more difficult question about library resources

Gamecube and games available at the Edward A. Block Family Library, Riley Hospital for Children, Indianapolis, IN

Audience: Hospital patients

Description: Computer games, board games and puzzles also available.

Get Game @ ZSR Z. Smith Reynolds Library, Wake Forest University, Winston-Salem, NC

Audience: college students

Attendance: 50

Budget: $425, for rental of screens and purchase of the food.

Description: Friday night program featuring free pizza, soft drinks, and cookies alongside Madden (XBox) and Halo2 (PS2) along with other games brought by students. Result? Academic library 'gains credibility with its students and demonstrates its relevance in the fast-paced digital world.'

Tips: Try a tournament, update games & equipment.

Resources:

  • Womack, David H 'Giz.' Got Game at ZSR: The How and Why of Game Nights at the Library'Computers in Libraries, April 2006

In what ways can games be used for information literacy?

Listed below are some of the ways you can incorporate games into instruction at your library. Included are game elements that are of simple, moderate, or advanced difficulty to incorporate. When possible, examples are also included with the different game elements. This information was originally presented by Rachael Elrod and Cecilia Sirigos at The Citadel, Daniel Library and modified and expanded for the Game Making Interest Group.

Simple:

  • Using a backstory that makes the 'problem' more meaningful to students or patrons to solve or research

    • This could include setting up a scenario that students need to solve by researching in the library databases.

  • Use of first-person point of view

    • Again, similar to the backstory in that patrons are given a scenario to work through.

Moderate:

  • Library Scavenger Hunts

    • QR Code Quest: A Library Scavenger Hunt-http://www.thedaringlibrarian.com/2011/03/qr-code-quest-library-scavenger-hunt.html

    • The Great Library Scavenger Hunt-http://mowyn.com/scavenger/

    • St. Louis Public Library Scavenger Hunt-http://www.slpl.lib.mo.us/kidzone/stuff/hunt2.htm

  • Mystery in the Library

    • Gleason Public Library-http://teensofgleason.blogspot.com/2009/05/mystery-in-library.html

    • Company that sells scripts for Library Mysteries-http://www.pennywarner.com/librarymysteries.html

    • Mystery in the Library Kit for purchase-http://www.merrimysteries.com/tmm/kits/library.htm

Advanced:

  • Collaboration with other departments on campus or other groups in the community.

  • Create your own games using coding or software.

    • GameMaker 8.1 Lite (free with optional purchase upgrade)-http://www.yoyogames.com/gamemaker

    • Softimage-http://usa.autodesk.com/adsk/servlet/pc/index?id=13571168&siteID=123112

    • May-http://usa.autodesk.com/maya/

    • Java-http://www.java.com/en/

    • Adobe Flash-http://www.adobe.com/products/flash.html

Boost student engagement & fact fluency with our free multiplayer educational games, math games, language arts games, and more!

Grand Prix Multiplication
  • Click a free game to play
  • Power ups, reports, custom content
Shapes
Addition
Multiplication
Integers
Time
Fractions
Algebra
Games
Spelling
Geography
Grade 1
Grade 3
Grade 5
Bumper Boat Bash
Canoe Puppies
Coconut Vowels
Demolition Division
Dirt Bike Proportions
Dolphin Dash
Drag Race Division
Elephant Feed
Furious Frogs
Giraffe Karts
Grand Prix
Integer Warp
Jet Ski Addition
Jumping Chicks
Kitten Hop
Koala Karts
Martian Hoverboards
Minus Mission
Orbit Integers
Owl Planes
Penguin Jump
Pony Division
Puppy Hop
Ratio Blaster
Ratio Stadium
Skateboard Pups
Snow Sprint
Space Race
Spelling Bees
Swimming Otters
Toad Hop
Tugboat Addition
Typing Jets
Word Frog
Kickstart student engagement and utilize data with Arcademics Plus! Level up with student achievements and powerups, custom game content, and mind-blowing data analytics.
Get Started For Free

Multiplayer Classroom Gaming. Engage students with HTML5 multiplayer online gaming. Motivate them with friendly competition and achievements.

Useful Data. Use progress reports to hone in on student problem areas, and customize game content to fit individual student needs.

Proven Excellence. Award winning software that is guaranteed to meet your expectations or you will receive a full refund.

Playing the games helped our students retain math lessons, improved their performance, and instilled the fun component.
These games are very motivational and work so well because my students are already accustomed to technology.

Academics Games Math

Our class was energized during the pilot. Even afterwards, the students continually asked to play the games.
The gameplay kept our students engaged throughout, to the point where they didn't even realize they were learning.

For sneak peaks of new games, special offers, and how-to blogs!

Michigan League Of Academic Games

Arcademics games are built with the latest HTML5 technology, so they can be played seamlessly on any device using the Web browser. We also have apps available for the iPad and Android tablets.





broken image